Call Of Duty: WWII is being positioned as a stark departure from the last decade of Call Of Duty titles, and those historical differences drip down to the title’s multiplayer and Zombies modes. In a recent Edge Magazine feature, Sledgehammer Games discussed how WWII’s setting will change what players experience drastically.
With regard to multiplayer specifically, the adjustments to 2017’s game impact both pacing and map design. It’s more grounded, and more strategic,” studio co-founder Michael Condrey said, “and I think you’ll find it’s not as fast.” As such, the moment-to-moment action becomes more “strategic and appropriate to the time period” than featuring exosuits and wall running in a game where they don’t belong. “It’s transformational when you [no longer] have to worry about an unseen threat from the sky,” Condrey added.
That wider historical base also impacts Call Of Duty: WWII’s map selection. While the game’s single-player campaign is designed to focus entirely on World War II’s European front, Edge suggests online play will bring players to other parts of the world. The publication pressed studio heads for more details, but, ahead of a planned multiplayer showcase next week, none was discussed. For all intents and purposes, however, it sounds like online combatants may be able to get a taste of what war was like in the Pacific. That segment of the conflict hasn’t been explored in a significant way since 2003’s Medal Of Honor: Rising Sun.
While Call Of Duty Zombies modes often are meant as a wacky form of relief, it seems even the co-op multiplayer campaign will be partially grounded. Fellow co-founder Glen Schofield said there “is some really authentic stuff in there. There’s backstory that’s based on real events,” when asked how the mode would expand.
For what it’s worth, that more realistic Zombies approach lines up with everything players have been able to dig up about the mode so far. In browsing Sledgehammer’s not-so-secret viral teaser site, mentions are made of Dunkirk and Operation Barbarossa. Both battles are two of the Nazi’s most stunning failures, and we feel those events are a solid jumping off point for Zombies. With no other way to take control of his conquest for global domination, Hitler just might contract his team of bold scientists to experiment with a unique biological weapon. During the real war, Nazis took advantage of POWs and other prisoners to test links between twins and perform all kinds of crazy transplants. In that sense, the Zombies mode has a basis in the past.
Call Of Duty: WWII updates have been somewhat slow since the game’s reveal in April, but we’ve managed to gather a few key tidbits in the past few weeks. Its single-player campaign will not feature playable Axis characters and a Nintendo Switch version might be in development.
Call Of Duty: WWII releases Nov. 3 on PS4, Xbox One and PC. Expect a full multiplayer detailing during Sony’s E3 press conference on June 12.
What do you hope to see from Call Of Duty: WWII Zombies and multiplayer? Are you OK with slower pacing and historical accuracy? Tell us in the comments section!