Ubisoft: We Want Assassin’s Creed Odyssey to Be About More Than Just Who Your Next Target Is

In an interview with GamesIndustry, Scott Phillips, Game Director at Ubisoft Quebec, said that the developers wanted Assassin’s Creed Odyssey to be the first game in the franchise which is about more than just who the player’s next target is.

The ability to have human interactions with people and for people to be able to lie, believe you or not believe you… by not having that, we’d be blocking off a huge part of the human experience. We have relationships with everyone around us… we want the game to be about more than just who your next target is. It’s about what is your relationship with the people in the world, and by bringing more humanity into the game, it makes it a much more interesting experience.

Mel MacCoubrey, Narrative Director on Odyssey, explained how the new RPG-like choices are far from being clear-cut. In fact, they outline ‘greys’ more than blacks or whites.

We really wanted your choices to matter with people, and that expands to relationships that are also based in friendship. It really depends on the person you’re talking to and how they’re going to react to certain things.

Everybody’s different, and when you’re telling stories – and trying to tell more truthful and human stories – you have to take other people into account when writing them, so it just made sense for us to be able to interact with a romantic relationship that makes sense for the individual that you’re romancing.

The choices you’re making are ultimately grey choices. Just because I lie to someone, doesn’t mean it’s going to be a negative outcome. Just because I’m friendly, doesn’t mean it’s going to be positive. And that’s extended to romance.

Assassin’s Creed Odyssey is out October 5th, though the Ultimate Edition includes three days of early access that will let players in from October 2nd.

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