<link rel = "stylesheet" id = "gtranslate-style-css" href = "https://websetnet.b-cdn.net/wp-content/plugins/gtranslate/gtranslate-style24.css" type = "tekst / css "media =" all ">

‘Europa Universalis 4: Rights Of Man’ Review: A Newbie Dives Straight In

Denne uge, den seneste store udvidelse til Europa Universalis 4 ramte dampbutikken. Europa Universalis 4: Menneskerettigheder revamps one of the game’s core systems—technology—and adds in the very welcome addition of Great Power politics. And this player finally decided to dive in—not just to Menneskerettigheder, men til alle Europa Universalis 4. Trust me, it’s a trip, but the new expansion and technology system feels great.

Europa Universalis 4: Menneskerettigheder Anmeldelse: Kompliceret men værd

eu4

Europa Universalis IV: Menneskerettigheder

Spil fra Paradox Development Studio er notorisk svært at knække. They have incredibly complex mechanics, some of which vary greatly depending on who you’re playing, and they usually aren’t explained very directly. Europa Universalis is extremely complicated in the first place. Jumping in on the eighth major expansion makes it far more daunting. I’ve had the game for years, but never had a computer that could run it. Now that I finally do, I dove straight in (full disclosure: I played EU3 extensively, so I didn’t come in completely blind).

At finde ud af et Paradox spil med otte lag udvidelser på det er yderst vanskeligt. Det kræver meget at hoppe på den uvurderlige EU4 wiki and into the Paradox forums, where every question has been asked before. The game has so many overlapping and complex systems, some part of the base game, others added later, that it’s difficult to fully comprehend everything. A century into a first playthrough, I’ve only got the basics down, and even that’s being a bit generous.

Menneskerettigheder Funktioner: Institutioner

All that being said, from a newbie’s perspective, the new features in Menneskerettigheder klart tilføje en masse til EU4. Tre af dem skiller sig ud som særligt bemærkelsesværdige. For det første er nye institutioner system, som erstatter det gamle teknologisystem, hvorved ikke-europæiske magter i sagens natur blev lammet. Nu er disse lande bare sædvanligvis crippled, but that’s based on their decisions, not set in stone.

Ikke-vestlige lande behøver ikke længere at westernisere for at fortsætte i teknologien. I stedet, alle countries need to adopt the new Institutions so they can keep up. Institutions represent major ideas that transformed the period—from the Renaissance and the Printing Press to Colonialism and the Enlightenment. Institutions are created in locations that meet certain criteria, and then slowly spread across the map from there. Countries can adopt each Institution, and their technology growth progressively slows down until they do. As a non-European power, it provides an incentive to meet the criteria and try to establish an Institution before the Europeans do, or independently; as another European, it forces players to be adept and encourage the spread of new ideas. Overall, it’s simply a more dynamic system and expands the array of strategic choices available to every player.

Menneskerettigheder Egenskaber: Store kræfter og store mænd

De to andre nøglefunktioner i Menneskerettigheder er tilføjelsen af ​​Great Power politik og import af Korsfarer Kings II-Stil personality traits for rulers and their spouses and heirs. Now, the eight most powerful countries in the world as rated by their overall development and technology levels gain an array of special powers—most notably, the ability to intervene in wars that other Great Powers are involved in. They can also pay off loans for lesser countries, force them to break their alliances and generally throw their weight around. The feature feels like a very natural addition to the game, da det giver så meget mening historisk, but I’ll admit that after only 15 or 20 hours with the game, the full implications are still playing out. The feature matters more later in the game, when most of the Great Powers are in Europe and large-scale wars arise.

Blandt EU4 veteraner, the addition of ruler traits seems to be the most exciting new feature. Ruler traits and personalities make the game far more dynamic and realistic; no longer will every country simply pursue its own best interest. Now, the monarch’s personality will influence the state’s actions. Some leaders will be recklessly expansionist and start needless wars; others will be zealots focused heavily on religion; others will bungle their country’s trade into the ground. The system adds a lot more character to Europa Universalis 4 and results in more dramatic and tense moments in history—like when your neighbor has a reckless warmonger at the helm.

EU4: Menneskerettigheder adds a lot of other new features, including the ability to debase currency, country-specific governments for the Prussians and Ottomans, and an improved AI generally. It’s good stuff, but it’s definitely tricky to learn if you don’t know Europa Universalis IV already. Just dive straight in, be patient, and look a lot of stuff up—you’ll be well rewarded.

Kilde

Efterlad en kommentar

Dette websted bruger Akismet til at reducere spam. Lær, hvordan dine kommentardata behandles.