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‘Final Fantasy 15’ Magic Guide: Tips And Tricks For How To Use Elemancy And Craft Powerful Spells

Now that Final Fantasy 15 is finally out, you’ll need to use magic to conquer every nook and cranny of its densely-packed world. If you want to master elemancy, use spells to take down massive beasts and understand the magic system in Final Fantasy 15, you’ll want to use our tips and tricks guide to magic in Final Fantasy XV.

First things first, it’s important to understand what spells are. Spells are consumable projectiles which you can freely aim and equip in a weapon slot. All craftable spells are elemental and require at least one unit of Fire, Ice, or Lightning energy. Light and Dark are elements as well, but are not available through spells.

Spells do not have a distance-based damage drop-off but do have a cooldown period of 30 seconds between casts, no matter how many spells are equipped and what type of spell it is. Spells can deal friendly fire to allies. You wouldn’t want to hurt little Prompto, would you?


  • Go to the Elemancy menu
  • Choose the elemental energy you will be using, from one unit of one element to 99 units of all three (select with the d-pad and add or remove with L1/R1 or LB/RB)
  • Optionally: add 1 to 99 units of an item to your brew. Items used in spells this way are called “catalysts” which provide extra effects to spells. A spell that has been enhanced with a catalyst has been “transmuted” (select a catalyst with d-pad and X/A, then add or remove with L1/R1 or LB/RB)
  • Choose all ingredients, then select Craft to create the spell
  • Choose to equip the spell directly or store it later

By default, you’ll create three copies of your new spell. You can increase that with catalysts or the Bonuspell line of abilities.
You can also look over spells you’ve previously crafted by hitting triangle or Y, then automatically craft them again if you have the ingredients you need in stock. It’s important to note that you can only use a spell in combat if you’ve equipped it as a Primary Arm on Noctis or a Secondary Arm on his party members.

To cast, hold the attack button, aim with L and release. This will trigger a cooldown visible on Noctis’ Primary Arms display. You may unleash a new spell once the cooldown is over.

Magic Flasks

No Magic Flasks, no spells! You can carry as many spell types as you have Flasks. You can actually carry up to 99 copies of your favorite spell within one Flask, so even if you only have a few Flasks, you still have tons of damage potential at your beck and call.

Empty a Magic Flask with L3 or by pressing down the left joystick.


You obtain elements in the following ways:

  • Via deposits found around havens and inside dungeons, each of which usually holds 33 units. Increase this by learning the Elementalism line of Ascension abilities
  • “Draining” elemental energy by defeating enemies in combat. You need one of the rare weapons that can do this, including your default Engine Blade. You can improve the chance of creatures providing energy by unlocking the Elemagnetism Ascension ability

Catalysts and Added Effects

This is a list of the kinds of effects a catalyst can add to a spell.

Note that the more of an item you use as a catalyst, the higher the effect level of that item on the spell. An item that increases damage by 25% will increase damage by 50% if two of that item are added, 75% if three of that item are added, and so on, depending on the effect level of that item causes in the first place.

  • Quintcast: Cast a spell up to 5 times
  • Quadcast: Cast a spell up to 4 times
  • Tricast: Cast a spell up to 3 times
  • Dualcast: Cast a spell up to two times
  • Venomcast: Chance to inflict Poison status on target
  • Cursecast: Chance to inflict Mollified status on target (reduces attack)
  • Stopcast: Chance to inflict Stop status on target
  • Killcast: Chance to inflict Death on target
  • Healcast: Spell heals caster
  • Freecast: Chance to cast a spell without consuming its elemental energy cost
  • Expericast: Spell gives EXP bonus to caster
  • Failcast: Chance to have spell fail OR have spell inflict significant damage
  • Powercast: Spell has increased intensity
  • Blastcast: Cast a spell significantly damaging both caster and target
  • Maxicast: Cast ultimate elemental spell (Limit Break)

Note that catalysts can be used to duplicate spells, meaning you can create extra copies of a spell without needing to acquire the extra elemental energy. (You can also do this by unlocking the Bonuspell abilities in the Magic Ascension tree.)

Power of a spell is determined by how many units of elemental energy you put in during the crafting process. When you put multiple elements together, the secondary elements only offer one unit of power for every two units of energy. That means that when elements are used equally, Fire comes first, then Ice, then Lightning in calculating a spell’s potency. Adding a catalyst will also add to the spell’s potency. Unlocking the Powercraft abilities in the Magic Ascension tree adds power to every spell you craft as well.

At specific power thresholds, a spell changes tier, meaning a Thunder spell at 100 power turns into Thundara and a Thunder spell at 200 turns into Thundaga. Since you can only carry around 99 of any particular element, you’ll need to use catalysts to increase your spells’ power. The higher the tier, the wider the area of effect for that spell, so be careful about where your allies are placed.

It’s important to note that if you’re going to use multiple elements in a spell and want to make sure you don’t come out with the Unicast spell, which randomly casts Fire, Blizzard or Thunder without you choosing which one, you need to make sure that one element represents over 50% of the units placed into that spell.

Got any more questions about Final Fantasy 15’s magic system? Feel free to ask in our comments section below.


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