Halo 5 Xbox One/Xbox One X Comparison Showcases Major Visual Upgrade

Halo 5: Guardians was launched by 343 Industries over two years ago, but the developers have been constantly updating the game with a ton of free content.

The latest update, dubbed Overtime, has introduced the highly anticipated Xbox One X update ahead of the console’s November 7th official release.

Spanish YouTuber ElAnalistaDeBits posted a 4K video comparison of Halo 5 running on Xbox One and Xbox One X, which we’ve embedded below. As you can see, there’s a major visual upgrade going on – obviously, texture definition has been massively improved, but texture filtering and draw distance have also been enhanced with the Xbox One X hardware.

While Halo 5: Forge can already be played in 4K on Windows 10 PC, Forge only allows playing Forge maps online while the rest of the game (campaign and proper multiplayer) is still only available in Halo 5: Guardians for Xbox One.

Unfortunately, the game doesn’t really have built-in support for HDR as Frank O’Connor, Halo franchise development director at 343 Industries, mentioned in late September. This is because Halo 5 was developed when HDR was still far from being as widely available as it is today.

On the other hand, the more recent Halo Wars 2 real-time strategy game doesn’t have this issue and its Xbox One X update added both 4K resolution and HDR support.

As for the next main chapter in the franchise, it’s highly likely that 343 Industries will be introducing it during E3 2018, scheduled for June 12-14, 2018.

We don’t know much about this upcoming project yet, except that the developers have received the Halo 5 feedback and will double down their focus on Master Chief, as you might recall from our report.

We took some digs for storytelling in Halo 5, but they were absolutely merited. We very much realized that people wanted Master Chief’s story of Halo 5.

We definitely marketed in a way that we hoped was going to bring surprise, but for some fans and certainly fans of Master Chief, it was a huge disappointment because they wanted more Chief.

They loved Blue Team, they liked Osiris, but they wanted Chief. And that has been a big learning. Chief we tend to think of as kind of a vessel for your adventure rather than necessarily this major character in the universe. He’s really just your entry into the universe.

But people have become attached to him over the last fifteen years and they’ve started to sort of fill in the gaps that the character deliberately has for gameplay reasons with a genuine emotional attachment. We certainly underestimated that with Halo 5.

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