Brad Wardell is the CEO of Stardock, the developers of many popular games including Ashes of the Singularity and Galactic Civilizations. Today, Wardell expressed his opinion on the Xbox Scorpio in a series of tweets on his official Twitter account.
Wardell says that with the 12GB GDDR5 RAM on the Xbox Scorpio, the developers will have “no real technical limits.
The Xbox Scorpio has 12 Gigabytes of GDDR5 memory. However, not all that memory is available for games to use. Games can only use up to 8GB memory on the Scorpio. Wardell was asked if he considered the memory that games can use in his statement, he replied:
So yeah, according to Wardell, developers will have no technical boundaries on the Xbox Scorpio, thanks to the beefy memory.
In another tweet, Wardell stated that it’ll take developers around two years to fully utilize Xbox Scorpio’s power. According to Wardell, developers need a “core-neutral engine” to fully use the power of all-new graphical APIs like DirectX 12 and Vulcan. He also says that Stardock and Oxide’s graphics engine, called Nitrous engine, have a ” shipping core-neutral engine”. So far, the Nitrous engine is only used in Ashes of the Singularity.
In the end, Wardell said that new APIs like DirectX 12 and Vulcan can drastically improve loading times of video games. That’s because these new APIs have the ability to load textures and other graphical assets using multiple threads (all at the same time) to the GPU.
The Xbox Scorpio will arrive in Holiday 2017. It will have some beefy internals i.e. an octa-core AMD 2.3GHz processor, 40 compute units and 12 gigabytes of GDDR5 RAM. The Xbox Scorpio will probably cost over $500. For more, keep it locked on GeeksULTD.