The newest DLC release for “Titanfall 2” is called “The War Games”. This drop announced by EA will include new maps, abilities, and extra weapon slot for pilots along with other new features and game modes. But the players who possibly stand the most to benefit from this release are going to be those who own an Xbox One X and a 4K UHD TV, because this patch is developed with 4K resolution rendering and gaming in mind.
“The War Games” DLC includes native 4K resolution for an increased fidelity as well as support for Dynamic Super Scaling for maximum crispiness when possible.
Upcoming War Games map in “Titanfall 2.”
What Dynamic Super Scaling does is it renders a game at a higher, more detailed resolution and shrinks the result back down to the resolution of a monitor, giving as a result 4K, 3840×2160-quality graphics on any screen. This means that even on a 1080p display you’ll benefit from the game internally rendering much higher than that.
Titanfall 2 producer Drew McCoy posted a message on the NeoGAF forums, which specified that in internal tests Titanfall 2 reached 3600p, a monstrous resolution that even surpasses 4K and approaches 6K:
“ When it comes to X1X it means there are times it’ll render at higher than 4K and then downsample to whatever resolution the X1X is outputting to. Its is truly glorious on a 4K display. This quote will come back to haunt me, I’m sure, but there were times on Wargames last time I was testing it was rendering at ~3200p (6K?) internally. The internal render resolution is dictated by the GPU load, so obviously there are no guarantees as to how often it renders at particular resolutions, but essentially we’re using 100% GPU all the time.”
McCoy also elaborated that Titanfall 2 and the patch won’t lock in at any specific resolution. Instead the game will use “Dynamic Scaling” to either raise or lower resolution internally and externally so as to scale it for a smooth 60Hz output during active gaming. According to the developer, some parts of the render pipeline can’t be scaled internally –such as UI details and post-processing (color correction, bloom, etc.)—and for this reason, output resolution will still have to be set based on certain “performance cliffs”. Instead, according to McCoy
“This is why the current console versions of Titanfall 2 don’t just output to 4K already and then let dynamic resolution scale take over – they’d constantly be scaling WAAAAY down and it’d be fugly. I tried. We do have a lower bound so that any bugs or ULTRA intense action don’t drop the resolution to 240×135 or whatever.”
He further elaborates that
“Now we can scale down to maintain that sweet sweet 60 hz, and with the extra spicy temporal anti-aliasing we cooked up its actually not that bad of an IQ trade-off for the gameplay benefits of smooth framerates. What this doesn’t account for is our ability to supersample. In the shipped version of Titanfall 2 if you load it up on a PS4 Pro (which has an output resolution >1080p) on a 1080p display we’re already downsampling to fit the output resolution, providing a crisper image than you’d get with a straight 1080p output. This means you don’t need a 4K TV to see the benefits of the higher resolution output on your 1080p display. Similarly, if you plugged in your X1 or PS4 to a 720p TV you’d be getting a higher quality image than straight 720p.”
Respawn Entertainment or EA haven’t formally mentioned the frame rate at which the Xbox One X can deliver alongside the above UHD graphics or if the “War Games” update will also benefit PS4 Pro users. Right now, the PS4 Pro runs Titanfall 2 at 1440p.
The next DLC update will be available for free for all platforms on June 27.
“Titanfall 2” itself is available from Amazon.com and other sellers, with the Amazon page for the Xbox One version of the game that’s set for The War Games update offering the game package for just $23.99.
Story by 4k.com